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2011 day 20080.2
First game
2
games remaining
133 / 135 (98.5%)
Past Champions
  • 2009 DPS (16-4-0)
  • 2008 DPS (13-8-0)
  • 2007 DPS (17-3-0)
  • 2006 iconboxingclub (16-4-0)
  • 2005 iconboxingclub (16-4-0)
  • 2004 eifer (14-7-0)
  • 2003 iconboxingclub (16-5-0)
  • 2002 DPS (17-3-0)
  • 2001 iconboxingclub (17-2-1)
  • 2000 DPS (14-7-0)
  • 1999 nos (16-4-0)
  • 1998 eifer (15-6-0)
  • 1997 nos (16-4-0)
  • 1996 nos (19-1-0)
  • 1995 nos (17-3-0)
  • 1994 iconboxingclub (18-2-0)
  • 1993 iconboxingclub (16-4-0)
  • 1992 iconboxingclub (15-4-0)
  • 1991 swampc1 (15-5-0)
  • 1990 DPS (15-5-1)
  • 1989 nos (17-3-0)
  • 1988 nos (18-2-0)
  • 1987 nos (16-3-1)
  • 1986 Prime (17-2-0)
  • 1985 FastEd (16-4-0)
  • 1984 iconboxingclub (15-4-1)
  • 1983 DPS (17-3-0)
  • 1982 bob sacamano (16-5-0)
  • 1981 AlphaTD (16-4-0)
  • 1980 eifer (14-7-0)
  • 1979 swampc1 (15-6-0)
  • 1978 FastEd (15-5-0)
  • 1977 eifer (15-6-0)
  • 1976 iconboxingclub (13-8-0)
  • 1975 FastEd (12-8-0)
  • 1974 eifer (16-5-0)
2011 Standings
A Team
W-L-T
Div
Last 5
Streak
dps
0-0
0-0
0-0
0
PF:
0
vs
PA:
0
0
B17's
W-L-T
Div
Last 5
Streak
0-0
0-0
0-0
0
PF:
0
vs
PA:
0
0
0-0
0-0
0-0
0
PF:
0
vs
PA:
0
0
0-0
0-0
0-0
0
PF:
0
vs
PA:
0
0
C Cups
W-L-T
Div
Last 5
Streak
0-0
0-0
0-0
0
PF:
0
vs
PA:
0
0
Past Seasons
1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Fumbles...the only reason I've ever lost
2011 Team Fantasy (who's whooping ass...)
Gms Off Off/
Game
Def Def/
Game
Total Total/
Game
2011 Playoffs
Superbowl!

Semifinal Round

Quartarfinal Round
2011 Playoff Seeds

2011 Performance Gain Qualifiers

★★ 2 att gain       1 att gain       👍 avoided A auto age       15% age & 25% retire advantage
see details below
"A" QB's "B" QB's "C" QB's
0+
2 attribute gains earned
0+
1 attribute gain earned
0+
safe from "A" aging
0+
2 attribute gains earned
0+
1 attribute gain earned
0+
2 attribute gains earned
0+
1 attribute gain earned
QB Fantasy Points...
1 point for every 25 yards passing,
1 point for every 10 yards rushing,
6 points for each passing and rushing TD,
minus 4 points for each INT.

★★  QB earned 2 attribute gain.
  QB earned 1 attribute gain.
note: The PC attribute costs 2 attribute gains for A and B tier QBs.

100 pass attempts minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.

👍 avoided "A" grade QB "not being used" penalty.
An "A" grade QB who fails to reach 0 fantasy points or who has less than fifty percent completion percentage will have their PS,PC, & AB attributes decreased 1 notch in the offseason.
★★ 2 att gain       1 att gain       👍 avoided A auto age       15% age & 25% retire advantage
see details below
"A" RB's "B" RB's
0+
2 attribute gains earned
0+
1 attribute gain earned
0+
safe from "A" aging
0+
2 attribute gains earned
0+
1 attribute gain earned
RB Fantasy Points...
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.

★★  RB earned 2 attribute gain.
  RB earned 1 attribute gain.
note: The MS attribute costs 2 attribute gains for A and B tier RBs.

"A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
"D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.

👍 avoided "A" grade RB "not being used" penalty.
An "A" grade RB who fails to reach 0 fantasy points will have their RS,MS,HP, & REC attributes decreased 1 notch in the offseason.
★★ 2 att gain       1 att gain       👍 avoided A auto age       15% age & 25% retire advantage
see details below
"C" RB's "D" RB's
0+
2 attribute gains earned
0+
1 attribute gain earned
0+
2 attribute gains earned
0+
1 attribute gain earned
RB Fantasy Points...
1 point for every 10 yards rushing.
1 point for every 10 yards receiving. Limit 30 points (300 yards).
.25 points for every reception. No limit.
6 points for each rushing and receiving TD.

★★  RB earned 2 attribute gain.
  RB earned 1 attribute gain.
note: The MS attribute costs 2 attribute gains for A and B tier RBs.

"A","B","C" : 800 yards rushing minimum for aging/retirement benefit consideration.
"D" : 400 yards rushing minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.

★★ 2 att gain       1 att gain       👍 avoided A auto age       15% age & 25% retire advantage
see details below
"A" WR's "B" WR's "C" WR's
0+
2 attribute gains earned
0+
1 attribute gain earned
0+
safe from "A" aging
0+
2 attribute gains earned
0+
1 attribute gain earned
0+
2 attribute gains earned
0+
1 attribute gain earned
WR Fantasy Points...
1 point for every 10 yards rushing.
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each rushing and receiving TD.

★★  WR earned 2 attribute gain.
  WR earned 1 attribute gain.
note: The MS attribute costs 2 attribute gains for A and B tier WRs.

500 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.

👍 avoided "A" grade WR "not being used" penalty.
An "A" grade WR who fails to reach 0 fantasy points will have their RS,MS, & REC attributes decreased 1 notch in the offseason.
★★ 2 att gain       1 att gain       👍 avoided A auto age       15% age & 25% retire advantage
see details below
"A" TE's "B" TE's
0+
2 attribute gains earned
0+
1 attribute gain earned
0+
safe from "A" aging
0+
2 attribute gains earned
0+
1 attribute gain earned
TE Fantasy Points...
1 point for every 10 yards receiving.
1 points for every reception.
6 points for each receiving TD.

★★  TE earned 2 attribute gain.
  TE earned 1 attribute gain.
note: The MS attribute costs 2 attribute gains for A tier TEs.

"A" Grade TE's: 500 yards receiving minimum for aging/retirement benefit consideration.
"B" Grade TE's: 300 yards receiving minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: total benefits awarded per grade = total considered / 2 and rounded down. With a 5 player max.
example: 7 considered / 2 = 3.5, so top 3 players earn aging/retirement benefit.

👍 avoided "A" grade TE "not being used" penalty.
An "A" grade TE who fails to reach 0 fantasy points will have their RS,MS,HP & REC attributes decreased 1 notch in the offseason.
★★ 2 att gain       1 att gain       👍 avoided A auto age       15% age & 25% retire advantage
see details below
"A" DL's "B" DL's "C" DL's
0+
2 attribute gains earned
0+
1 attribute gain earned
0+
2 attribute gains earned
0+
1 attribute gain earned
0+
2 attribute gains earned
0+
1 attribute gain earned
DL Fantasy Points...
2 points for every sack.
3 points for every interception.
.25 points for every tackle.

★★  DL earned 2 attribute gain.
  DL earned 1 attribute gain.

Hey fuckers, the RP attribute costs 2 attribute gains for A and B tier DLs.

6 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense.

★★ 2 att gain       1 att gain       👍 avoided A auto age       15% age & 25% retire advantage
see details below
"A" LB's "B" LB's "C" LB's
0+
2 attribute gains earned
0+
1 attribute gain earned
0+
2 attribute gains earned
0+
1 attribute gain earned
0+
2 attribute gains earned
0+
1 attribute gain earned
LB Fantasy Points...
2 points for every sack.
3 points for every interception.
.25 points for every tackle.

★★  LB earned 2 attribute gain.
  LB earned 1 attribute gain.

Hey fuckers, the RP attribute costs 2 attribute gains for A and B tier LBs.

8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense. Additionally, "A" Lbs must have at least 30 tackles or they will be Auto Aged.

★★ 2 att gain       1 att gain       👍 avoided A auto age       15% age & 25% retire advantage
see details below
"A" DB's "B" DB's "C" DB's
0+
2 attribute gains earned
0+
1 attribute gain earned
0+
2 attribute gains earned
0+
1 attribute gain earned
0+
2 attribute gains earned
0+
1 attribute gain earned
DB Fantasy Points...
2 points for every sack.
3 points for every interception.
.25 points for every tackle.

★★  DB earned 2 attribute gain.
  DB earned 1 attribute gain.

Hey fuckers, the INT attribute costs 2 attribute gains for A and B tier DBs.

8 fantasy points minimum for aging/retirement benefit consideration.
benefit = retirement chance decreases by 25% and aging chance decreases by 15%.
note: benefits awarded to top 5 players in each grade on defense..

  • DAL. 23@
      DET. 7