| Gms | Off | Off/ Game |
Def | Def/ Game |
Total | Total/ Game |
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The performance gains are arguably the funnest thing about this league. It's a straighforward scheme for the most part.
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Position: QB Number of touchdowns will be used to break fantasy scoring ties (highly unlikely). What gains are allowed: 2 or 1 out of 4 of Maximum Speed**, Pass Control, Passing Speed, and Avoid Pass Block. You must choose different categories to increase. **QBs must attain a minimum number of rushing yards to be eligible for a MS gain based on their current MS:
Position: RB A maximum of 300 receiving yards will count for running backs. For example, a player who rushes for 1000 yards and receives for 500 yards will get credit for 1300 total yards. What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Maximum Speed, Hitting Power, Ball Control, and Receptions. No category may be increased more than once for any one gain. Position: WR What gains are allowed: 2 or 1 out of 4 of Rushing Speed, Maximum Speed, Ball Control, and Receptions. No category may be increased more than once per gain earned. Position: TE What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Maximum Speed, Hitting Power, Ball Control, and Receptions. No category may be increased more than once per gain earned. Position: DL What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned. Position: LB What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned. Position: DB What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned. Position: OL Qualifying requirement: None Statistic used to determine gains: Total team rushing yards, total team passing yards, fewest sacks allowed #1 rushing offense will gain one OL HP and one OL MS. #2 rushing offense will gain one OL HP. #3 rushing offense will gain one OL MS. #1 passing offense will gain one OL HP and one OL MS. #2 passing offense will gain one OL HP. #3 passing offense will gain one OL MS. #1 team at avoiding sacks will gain one OL HP and one OL MS. #2 team at avoiding sacks will gain one OL HP. #3 team at avoiding sacks will gain one OL MS. Position: K Qualifying requirement: Player must have at least 10 field goal attempts to qualify. Statistics used to determine gains: Field Goal Percentage (Field Goals Made divided by Field Goals Attempted) #1 K and #2 K will increase in both kicking ability and avoid kick block categories. Position: P Qualifying requirement: Player must have punted at least 10 times to qualify. Statistics used to determine gains: Yards per punt (Punting average) #1 P and #2 P will increase in punting ability. |