Gms | Off | Off/ Game |
Def | Def/ Game |
Total | Total/ Game |
||
---|---|---|---|---|---|---|---|---|
1 | 18 | 1222.2 | 67.9 | 205.9 | 11.4 | 1428.12 | 79.3 | |
2 | 18 | 1178.3 | 65.5 | 171.1 | 9.5 | 1349.44 | 75.0 | |
3 | 18 | 1040.4 | 57.8 | 187.1 | 10.4 | 1227.47 | 68.2 | |
4 | 18 | 1062.4 | 59.0 | 163.3 | 9.1 | 1225.71 | 68.1 | |
5 | 18 | 987.6 | 54.9 | 193.0 | 10.7 | 1180.61 | 65.6 | |
6 | 16 | 878.0 | 54.9 | 144.3 | 9.0 | 1022.30 | 63.9 | |
7 | 18 | 939.9 | 52.2 | 155.0 | 8.6 | 1094.88 | 60.8 | |
8 | 18 | 877.0 | 48.7 | 216.2 | 12.0 | 1093.24 | 60.7 | |
9 | 18 | 901.4 | 50.1 | 176.8 | 9.8 | 1078.22 | 59.9 | |
10 | 18 | 887.9 | 49.3 | 146.9 | 8.2 | 1034.79 | 57.5 | |
11 | 17 | 781.7 | 46.0 | 122.2 | 7.2 | 903.91 | 53.2 | |
12 | 18 | 746.2 | 41.5 | 163.0 | 9.1 | 909.18 | 50.5 | |
13 | 17 | 738.3 | 43.4 | 107.0 | 6.3 | 845.28 | 49.7 | |
14 | 18 | 738.4 | 41.0 | 138.1 | 7.7 | 876.49 | 48.7 | |
15 | 18 | 665.4 | 37.0 | 174.0 | 9.7 | 839.39 | 46.6 |
The performance gains are arguably the funnest thing about this league. It's a straighforward scheme for the most part.
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Position: QB Number of touchdowns will be used to break fantasy scoring ties (highly unlikely). What gains are allowed: 2 or 1 out of 4 of Maximum Speed**, Pass Control, Passing Speed, and Avoid Pass Block. You must choose different categories to increase. **QBs must attain a minimum number of rushing yards to be eligible for a MS gain based on their current MS:
Position: RB A maximum of 300 receiving yards will count for running backs. For example, a player who rushes for 1000 yards and receives for 500 yards will get credit for 1300 total yards. What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Maximum Speed, Hitting Power, Ball Control, and Receptions. No category may be increased more than once for any one gain. Position: WR What gains are allowed: 2 or 1 out of 4 of Rushing Speed, Maximum Speed, Ball Control, and Receptions. No category may be increased more than once per gain earned. Position: TE What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Maximum Speed, Hitting Power, Ball Control, and Receptions. No category may be increased more than once per gain earned. Position: DL What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned. Position: LB What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned. Position: DB What gains are allowed: 2 or 1 out of 5 of Rushing Speed, Rushing Power, Maximum Speed, Hitting Power, and Interceptions. No category may be increased more than once per gain earned. Position: OL Qualifying requirement: None Statistic used to determine gains: Total team rushing yards, total team passing yards, fewest sacks allowed #1 rushing offense will gain one OL HP and one OL MS. #2 rushing offense will gain one OL HP. #3 rushing offense will gain one OL MS. #1 passing offense will gain one OL HP and one OL MS. #2 passing offense will gain one OL HP. #3 passing offense will gain one OL MS. #1 team at avoiding sacks will gain one OL HP and one OL MS. #2 team at avoiding sacks will gain one OL HP. #3 team at avoiding sacks will gain one OL MS. Position: K Qualifying requirement: Player must have at least 10 field goal attempts to qualify. Statistics used to determine gains: Field Goal Percentage (Field Goals Made divided by Field Goals Attempted) #1 K and #2 K will increase in both kicking ability and avoid kick block categories. Position: P Qualifying requirement: Player must have punted at least 10 times to qualify. Statistics used to determine gains: Yards per punt (Punting average) #1 P and #2 P will increase in punting ability. |